LUMINA

A PIPE DREAM

click anywhere to ignite

Inspired by Pipe Mania (1989) & Pipe Dream (1991) · Original flooz, relit.

CAMPAIGN

Sixteen veins and four bonus slides. Passwords after every bonus round.

HOW TO PLAY

The valve

A five-deep dispenser feeds you pipe. Click an empty cell to lay the next piece. Pieces cannot be rotated — they arrive as they are, just as in 1991.

The glow

After a delay, lumina (the old “flooz”) begins to flow. Keep an unbroken conduit for at least the distance meter. If it finds an open end too soon, the works overflow.

Replace & dump

Click a laid pipe that the glow has not entered to replace it (score penalty + brief lock). Dump a useless piece with X. Open the valve early with Space for a bonus.

Glory

Route through both tunnels of a cross. Close loops. Fill cisterns. Thread gilt bonus pipe. Unused pipe at the end is a penalty. After every fourth stage, a sliding bonus round.

Later works

Riveted plates cannot be moved. Drains must be reached after the meter fills. One-ways only accept flow with the arrow. Some grids wrap at the edges.

Keys

Click lay · X dump · Space open valve · Esc pause · P pause

SETTINGS

HIGH SCORES

PAUSED

The glow holds. The works wait.

CONTAINED

First Light

000000

    BRIEFING

    Lay conduit